The magical sequel to Alice's Adventures in Wonderland continues Alice's escapades as she enters a new realm of fantasy. Alice goes through the looking glass into another world whose eccentric inhabitants seem to be either chess-pieces or characters from nursery rhymes - that is, when they are not talking flowers or insects. Obeying their own impossible rules of logic, they are all full of criticism or good advice as Alice, a lowly Pawn, sets out on her quest to become a Queen of the Chess Board. On her journey she meets Humpty Dumpty, Tweedledum and Tweedledee and the White Knight as well as her own dinner. She learns to keep running fast enough to stay in the same place, why there is never jam today and aboutthe importance of believing six impossible things after breakfast. It is not surprising that Alice is confused as to who is dreaming it all...
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